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Sega Saturn to the limit (I) – David Gámiz Jiménez

Sega Saturn to the limit (I) – David Gámiz Jiménez

Reading from the framebuffer?, Page 3

Earlier, I was messing around and made a Sonic sprite that could (theoretically) display on the N.E.S.. Well, it was so neat, that I made the rest of the sprites, using the

Sega Saturn to the limit (V) – David Gámiz Jiménez

Sega Saturn to the limit (II) – David Gámiz Jiménez

The limits of the Sega Saturn: A Retrospective by David Gámiz Jiménez : r/emulation

Gráficos Retro: Sega Saturn – Disruptive Ludens

How to play Street Fighter: a fighting game primer for everyone - Polygon, fighter street game

How to play Street Fighter: a fighting game primer for everyone - Polygon, fighter street game

Sega Saturn to the limit (IV) – David Gámiz Jiménez

Street Fighter Alpha 3 (Akuma Portrait) - 3D Shadow Box Frame (9 x 9), akuma street fighter alpha 3

Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King

Sega Saturn to the limit (IV) – David Gámiz Jiménez

Beyond EMBM: How to achieve better bump/normal mapping on Wii – David Gámiz Jiménez