Sega Saturn to the limit (I) – David Gámiz Jiménez
Reading from the framebuffer?, Page 3
Earlier, I was messing around and made a Sonic sprite that could (theoretically) display on the N.E.S.. Well, it was so neat, that I made the rest of the sprites, using the
Sega Saturn to the limit (V) – David Gámiz Jiménez
Sega Saturn to the limit (II) – David Gámiz Jiménez
The limits of the Sega Saturn: A Retrospective by David Gámiz Jiménez : r/emulation
Gráficos Retro: Sega Saturn – Disruptive Ludens
How to play Street Fighter: a fighting game primer for everyone - Polygon, fighter street game
How to play Street Fighter: a fighting game primer for everyone - Polygon, fighter street game
Sega Saturn to the limit (IV) – David Gámiz Jiménez
Street Fighter Alpha 3 (Akuma Portrait) - 3D Shadow Box Frame (9 x 9), akuma street fighter alpha 3
Localizing Syutokou_97 / SYUTOKO BATTLE 97 Drift King
Sega Saturn to the limit (IV) – David Gámiz Jiménez
Beyond EMBM: How to achieve better bump/normal mapping on Wii – David Gámiz Jiménez