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FINAL FANTASY XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG

FINAL FANTASY XVI interview: Producer Naoki Yoshida and the team on  creating a blockbuster RPG

Producer Naoki Yoshida, Art Director Hiroshi Minagawa and Localization Director Michael-Christopher Koji Fox talk about the new RPG, the challenge of moogles and much more.

Final Fantasy XVI - interview with producer Naoki Yoshida, director Hiroshi Takai, and combat lead Ryota Suzuki - Gematsu

Final Fantasy XVI, Final Fantasy Wiki

Final Fantasy XVI' Producer Naoki Yoshida Rails Against the Use Of The Term 'JRPG': It Wasn't A Compliment To A Lot Of Developers In Japan - Bounding Into Comics

Final Fantasy XVI' Producer Naoki Yoshida Rails Against the Use Of The Term 'JRPG': It Wasn't A Compliment To A Lot Of Developers In Japan - Bounding Into Comics

Final Fantasy XVI Interview

Producer Naoki Yoshida Said that The Combat in Final Fantasy XVI Was Not Because He Was a Black Mage Main in FFXIV in Interview - GamerBraves

Final Fantasy 16 interview: Naoki Yoshida on combat, lessons learned, and what's next - Video Games on Sports Illustrated

How To Build A New Final Fantasy: An Interview With Creative Business Unit III - Game Informer

Naoki Yoshida Gives New FFXVI Details Interview

Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer

Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer

Final Fantasy XVI interview: Producer Naoki Yoshida and the team on creating a blockbuster RPG

We have a dream team on 16” - Final Fantasy XVI Developer Interview

Final Fantasy 14 Director Naoki Yoshida Says Developing An MMO And FF16 Isn't As Different As You Think - Game Informer

Final Fantasy XVI Interview