Suscribir

Iniciar sesión

Thoughts on UX of Zelda: Breath of The Wild

Thoughts on UX of Zelda: Breath of The Wild

Case study: The legend of Zelda: A link to the past UX/UI redesign

Tears of the Kingdom: how Nintendo improved (and ignored) UI

11 Things Designers Can Learn from Breath of the Wild - UXcellence

Thoughts on UX of Zelda: Breath of The Wild

Wouldn't categories be so much better than one long horizontal

Thoughts on The Legend of Zelda: Breath of the Wild's User

A UX design challenge had us make a creative success screen and an

Zelda - Breath of the Wild - Five UX Design Fixes for

Zelda boss explains why Breath of the Wild's Guardians and Sheikah

Delightful and frustrating UX in video games

11 Things Designers Can Learn from Breath of the Wild - UXcellence

Trying to learn UI/UX design and decided to give the switch home

Breath of the Wild UX Insights, Craft&Crew

Is The Legend of Zelda: Breath of the Wild the best-designed game

Thoughts on UX of Zelda: Breath of The Wild