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In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster  – here's why

RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the origina…
RGG Studio director Hiroyuki Sakamoto explains why the remake of a game that never made it West improves on the original version.

Like A Dragon: Ishin! Review — A Blast From The Past

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Like a Dragon: Ishin! - Review — Analog Stick Gaming

Like a Dragon: Ishin review – RGG Studio stuns with remake of Samurai epic - Dexerto

Like a Dragon: Ishin! review: new 1860s Japan, same series problems - Polygon

Like a Dragon Ishin PS5 Review Remake • The Mako Reactor

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Like A Dragon: Ishin Interview - Hiroyuki Sakamoto Discusses Bringing Ishin West

10 Fixes That Would Instantly Improve Like A Dragon: Ishin

In remaking Like a Dragon: Ishin, the devs wanted to make everything faster – here's why

Review: Like A Dragon: Ishin!